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Story Builder

Reading & Story Telling was never so much fun!

Aged 3 - 6

Reading was never so fun!

The StoryBuilder program was developed by early childhood education experts and our engineering & programming staff for children from age 3-6.

  • The program is made up of 3 components: story-telling/retelling, letter recognition & phonics and hands-on, science-based activities related to the stories.
  • The storybuilder multimedia program teaches children plot and character development.
  • Skillbuilder phonics software features lessons in letter recognition, consonants and vowels and a motivational Star System that kids love. Craft activities help develop fine motor skills and an understanding of fundamental science concepts.

Animation

Create a story and make a movie out of it, inspiring young animators!

Aged 7 - 13

Create a Story & make a Movie!

The Animator's Workshop is a program designed for kids aged 7 and above. Participants are introduced to story development, set & character creation, animation and editing techniques as they create stop motion-based productions. Students can work individually or as a team to combine and stimulate their creativity.

Instead of telling or thinking for the child, our experienced instructors will provide a guiding hand for the student to think creatively and independently. All animation projects are very hands-on and uses very accessible and easy-to use software. The students will work at a level that reflects their ability and creativity. In other words, older or more experienced children will develop more detailed stories and will be able to produce more polished finished productions.
Educational benefits

  • Providing a meaningful context for children to learn concepts and skills
  • making learning fun and enjoyable
  • encouraging children to explore and discover together and on their own
  • encouraging children to experiment and take risks
  • providing opportunities for collaborative learning with adults and peers
  • allowing for the practice of skills

So, What happens at Animator's Class?

Kids learn about...

  • Story-boarding & creation. (Create your movie theme and story. Plan the sequence and let your imagination go wild! Comedy, action, science fiction, documentary or even horror! It is completely up to you.)
  • Character & prop creation. (Bring your story to life by creating character to add to your story. You can even decide where your story will take place. Planet Mars? Egypt's Pyramid? Snow Mountain? You can make it happen! )
  • Sound effects & voice Recording. (Add special sound effects to heighten the experience of watching your "blockbuster" movie. You can even add your own voice to the character.)
  • Film Production & Editing. (Produce your animation and continuously improve it. Show everyone your first of many more future productions.)

Video Game Design

Design, Create and Share your own video game!

Aged 6 - 13

Design, Create and Share your own video game!

Almost every child has played computer games. However, playing a game and creating a game are two very different things. In this program, students will learn how to make their own video game. Over the course of 8 weeks, students will learn the different concepts and technology of video game creation. They will learn to think creatively and actively in order to design a logical and workable video game. As their confidence and skill improves, the students will begin to make more complex video games that could be arcade-quality.

Available workshops

  • Apprentice Video Game Design (8 weeks) for age 6-8
  • Junior Video Game Design (8 weeks) for age 9 and above
  • Senior Video Game Design (8 weeks) for age 9 and above
  • Master Video Game Design (8 weeks) for age 9 and above

This computer game making course is an exciting chance for students to create and choreograph their own game to take home and play on their Windows PC. This technically-focused course is recommended for children aged 9 to 14, and proficient English is a prerequisite.

Using the acclaimed Children's Technology Workshop/Game Maker co-developed software, students are shown how to construct professional looking maze, platform, and racing games.

As well as leading to a better understanding of game design, this course develops children's computer skills and logic.

Educational benefits

  • providing a meaningful context for children to learn concepts and skills
  • making learning fun and enjoyable
  • encouraging children to explore and discover together and on their own
  • allowing children to extend what they are learning
  • encouraging children to experiment and take risks
  • providing opportunities for collaborative learning with adults and peers
  • allowing for the practice of skills

Energy

Learn how water, wind, sun and various sources are converted into energy!

Aged 4 - 13

Learn how water, wind, sun and various sources are converted into energy!

Learn how water, wind, sun and various sources are converted into energy! What is the principle behind the current "Green Energy" initiative?

Embracing a wide range of elements-including a solar panel, a capacitor and two motors-this set helps students investigate the concepts of energy, energy sources, electricity and the environment by building models. Contains building instructions for constructing windmill, water mill or solar-powered Ferris wheel and several supplementary models.

Robotics

Construct a robot and make it interact with you & your friends!

Aged 9 - 13

Construct a robot and make it interact with you & your friends!

Robotics is a perfect for children interested in the fascinating world of Robotics. This program is designed to suit kids 9 to 14 who have already undertaken our Senior Engineering Workshop program as the engineering classes sufficiently prepares the children before the embark on a specialized process of learning about programming.

Basic Robotics

(age 9 & above)

When most people think of the term "robotics", they imagine a device resembling a human and designed to mimic human function. While some robots meets that definition, robots can be defined more generally as a machine or device that performs tasks and operates automatically or by remote control. Robotics then, is the study of the design and use of robots, particularly for their use in manufacturing and related processes in the adult world!
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Advanced Robotics

(age 9 & above)

Mechatronics is the synergistic combination of mechanical engineering and electronics engineering to create useful products and machines. Using LEGO NXT systems, kids explore the realms of technology and what technology can do. Kids learn about the uses of ultra-sonic sensors and learn how to create complex machines armed with knowledge about programming in the Robotics program.
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Educational benefits

  • providing a meaningful context for children to learn concepts and skills
  • making learning fun and enjoyable
  • encouraging children to explore and discover together and on their own
  • allowing children to extend what they are learning
  • encouraging children to experiment and take risks
  • providing opportunities for collaborative learning with adults and peers
  • allowing for the practice of skills

So, what happens at the Basic Robotics class?

Participants are introduced to construction techniques and programming as they complete LEGOâ„¢-based control systems and robotics projects. The students will complete an introductory project followed by a project in each of 4 categories: levers, pulleys & gears, pneumatics and final project. They will learn many different concepts and have tones of fun. With the help of the Lego Mindstorms educational program, this workshop develops children's understanding of how robots work through the process of building their very own creation. The student will then use a soft ware to program the robot to undertake tasks set by the instructor. As children progress through the course, they are encouraged to set their own targets and work more independently.
So, what happens at the Advanced Robotics class?

The students will use LEGO NXT as educational tools to build their mechatronics projects.

Using eletronics sensors and wire, the Advanced program combines the knowledge of programming and building.

Using high tech sensors, children can learn how to use the robot to measure distance and dectect movements whilst obeying commands.

Kids learn actual form of computer programming using Labview, which is the basis for the NXT programming language used in the Lego Mindstorms NXT robotic sets. This is some of the same software that is used in controlling the world's largest particle accelerator, the Large Hadron Collider in Switzerland!

Engineering

Building Projects and Endless Learning Fun!

Aged 4 - 13

Building Projects and Endless Learning Fun!

Our extensive play-based LEGO Engineering programs were developed by real engineers and educators with vast experience in children's education. This program caters to children from age 4-13 in three different levels. All classes are 100% hands-on with emphasis on understanding of key concepts and their application in everyday lives.

Apprentice Engineer

(age 4 - 6)

The foundations to basic engineering are explored in a fun and creative environment. Children develop motor skills and spatial abilities while playing with LEGO or participating in mini-craft projects.

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  • Junior Engineering (age 7 - 9)
  • Senior Engineering (age 10 - 13)

Junior Engineer & Senior Engineer

Our Engineering Workshop uses Lego as educational tools to develop children's understanding of mechanical and structural engineering concepts through the construction of simple machines. Gears, pulleys, and levers have never been so exciting!

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Educational benefits

  • providing a meaningful context for children to learn concepts and skills
  • making learning fun and enjoyable
  • encouraging children to explore and discover together and on their own
  • allowing children to extend what they are learning
  • encouraging children to experiment and take risks
  • providing opportunities for collaborative learning with adults and peers
  • allowing for the practice of skills

So, what happens at the Apprentice Engineer class?

The foundations to basic engineering are explored in a fun and creative environment. Children develop motor skills and spatial abilities while playing with LEGO or participating in mini-craft projects.

The Apprentice Engineering Workshop uses Lego as educational tools as well as small arts and crafts activities in order to create a solid understanding of basic engineering, while also acknowledging the importance of creative self-expression. Concepts covered include gears, pulleys and levers and motion.

The program provides a fun and sociable environment for students to develop skills such as dexterity, problem solving, building skills and enhances eye-hand coordination. The course is also of use to parents that would like their children to spend more time in an English language environment.

An Apprentice Engineering Workshop will normally involve building a model and testing it with the instructor, followed by a short craft activity. The child takes home a small booklet after completing each level, showing the model and some basic concepts, re-iterating new and exciting lessons explored earlier.

So, what happens at the Junior Engineer and Senior Engineer class?

Our Engineering Workshop uses Lego as educational tools to develop children's understanding of mechanical and structural engineering concepts through the construction of simple machines. Gears, pulleys, and levers have never been so exciting!

One of our core programs at Children's Worklab is our Engineering Workshop. This program is suitable for children aged 4 to 14 and can vary depending on age, experience, and ability. This series of workshops uses Lego educational products to develop children's understanding of mechanical and structural engineering concepts. The programs cover several areas including gears, pulleys, chains, levers, momentum and pneumatics.

Each class aims to enhance students' concentration, dexterity, social skills and problem solving ability whilst maintaining a dynamic and enjoyable environment.

Typically a one hour class will involve an introduction to an engineering concept followed by the construction of one of our exclusive models from a plan displayed on a computer. After completing the model the student will be encouraged to adapt it to meet a challenge set by the instructors.

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